Small Town: Mäpt ámorn-nokæ̈

Mäpt ámorn-nokæ̈

Mäpt ámorn-nokæ̈
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceDediimu Region
RegionWöd Basklo Brushlands
Founded615
Community LeaderHigh Chief Brêpîbrth vyim Yuvnonreys
Area4 km2 (1 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation1128 m (3700 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population948
Population Density237 people per km2 (948 people per mi2)
Town AuraNecromancy
Naming
Native nameMäpt ámorn-nokæ̈
Pronunciation/ə˞ˈmorn/ /noˈcæ̝/
Direct Translation[successful] [dignity]
Translation[Not Yet Translated]

Mäpt ámorn-nokæ̈ (/ə˞ˈmorn/ /noˈcæ̝/ [successful] [dignity]) is a subtropical Small Town located in the Dediimu Region of the Confederation of Goblin Tribes.

The name Mäpt ámorn-nokæ̈ is derived from the Gnollish language, as Mäpt ámorn-nokæ̈ was founded by Shêmêbê vyim Mɑnknyi, who was culturaly Gnollish.

Climate

Mäpt ámorn-nokæ̈ has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 2°C (35°F). Mäpt ámorn-nokæ̈ receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt ámorn-nokæ̈ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1128 m (3700 ft) above sea level.

Overview

Mäpt ámorn-nokæ̈ was founded in time immemorial, reportedly some time durring the early 7th century, by Shêmêbê vyim Mɑnknyi. The establishment of Mäpt ámorn-nokæ̈ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Mäpt ámorn-nokæ̈'s construction back out of the project. Shêmêbê vyim Mɑnknyi pushed on reguardles, and Mäpt ámorn-nokæ̈ was finished, but starts off as a terible place to live.

Mäpt ámorn-nokæ̈ was built using the conventions of Gnollish durring the early 7th century. Naturaly, all settlmentss have their own look to them, and Mäpt ámorn-nokæ̈ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mäpt ámorn-nokæ̈ is is constructed arround a series of premissive paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the frontieer-style defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Mäpt ámorn-nokæ̈ hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the town has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Mäpt ámorn-nokæ̈ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt ámorn-nokæ̈.

Mäpt ámorn-nokæ̈ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mäpt ámorn-nokæ̈ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt ámorn-nokæ̈ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt ámorn-nokæ̈ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt ámorn-nokæ̈'s public wards, blessings, and other arcane systems.

Mäpt ámorn-nokæ̈ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt ámorn-nokæ̈ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt ámorn-nokæ̈'s citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Mäpt ámorn-nokæ̈'s chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Mäpt ámorn-nokæ̈ there are unidentifiable people in the fog, but it seems to be okay.

The Mud Elemental, Large near Mäpt ámorn-nokæ̈ are known to be more aggressive than normal.

Mäpt ámorn-nokæ̈'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Truename Magic energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3810 m2
    • Cattle and Similar Creatures: 237
    • Poultry: 2844
    • Swine: 189
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 94

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

277 of Mäpt ámorn-nokæ̈'s population work within a Foundational Occupation.

596 of Mäpt ámorn-nokæ̈'s population do not work in a formal occupation, but do contribute to the local economy. 75 (8%) are noncontributers.

Points of Interest

Mäpt ámorn-nokæ̈ makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a spear of Necromancy, an a spear imbued with great amounts of Necromancy energies was created in Mäpt ámorn-nokæ̈ by in time immemorial, reportedly some time during the late 2nd century.

History